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Important GlitchMC | Factions Corrupt Rules

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TheFlyingL

Manager
GlitchMC [Corrupt Realm | Map X - Rule Changelog]
Last Updated: 9th December 2021


Payout Qualifications - 9th December 2021
To be qualified for payout, your faction must meet the requirements below. This is to prevent players from winning faction-top without putting in any or as much effort. You need at least 80+ watered walls per side of your base [10 chunks of walls] and at least 150 million in faction top value to qualify. Your base must be a minimum of 3x3 chunks in size and built 48 hours before payout containing all of your value.
  • 80+ watered walls per side of your base [10 Chunks of walls].
  • Base size minimum of 3x3 chunk and built above ground 48 hours before payout.
  • All your value must be placed in your main base shell 48 hours before payout.
    • At least a minimum of 150 million in faction top value.
  • All Spawner Placement and Base / Buffer Rules must also be followed.

Changed Strike System

2 Faction Strikes: 10% of the faction value will be deducted from the final payout screenshot.
4 Faction Strikes: 25% of the faction value will be deducted from the final payout screenshot.
6 Faction Strikes: 50% of the faction value will be deducted from the final payout screenshot.
8 Faction Strikes: 75% of the faction value will be deducted from the final payout screenshot.
10 Faction Strikes: Map Disqualification & Disband + Removal of Value/Bases

Alt Factions (1.3) - 3rd December 2021

[Changed] - You are not allowed to use an alt faction no matter the reason.

Merging Factions (1.4)

[Addition] - If you wish to merge into another faction, you must first create a ticket and must have a member of the senior staff team approve of this merge before you are allowed to do so. Faction Warnings / Strikes will be carried over if you merge with another faction.
Hiding Value (1.31)

[Changed] - All value obtained from raids, openables (keys, monthly crates, loot bags, bundles), etc must be placed within 2 hours instead of 24 hours of the value being obtained.

[Changed] - Factions are only allowed to have a maximum balance of $2 billion in total across their entire faction.


Sabotaging or Destroying Value (1.32) - 2nd December 2021
[Addition] - Taking down your spawners to avoid them getting raided by other factions is strictly prohibited.
General Base Rules (2.3)

[Addition] - Buffer Limit, Gap Bases, Base Size & Base Shell Rules have been merged into one. Rules remain the same for these rules.

Base & Buffer Defences Rules (2.4)

[Addition] - Anti-Nukes & F1NNSTER, Regens, Oceans & Slab Cakes Rules have been merged into one.

[Changed] - Factions are only allowed to have a 1 chunk log patching ocean per side of their base. This is described as a fully sourced area in your buffer. Oceans count towards the buffer limit.

[Changed] - Factions are now allowed 100 slabs per wall on your base instead of 1 chunk of slab cakes per side of their buffer. Slab cakes are the stacking of slabs over one another.


Buffer Counter Rules (2.5)

[Addition] - Counter Limit, Defences and Cannons have been merged into one.

[Addition] - You are allowed a 1 chunk source ocean per side of your buffer counter along with 100 slabs per wall on your counter walls instead of 1 chunk of slab cakes per side. Chimney and 360 Counters remain prohibited.


Spawner Placement & Box Rules (2.6)

[Addition] - In addition to your main spawner box you are also allowed to have 2 blaze boxes for your blaze spawners. However, your spawner box shall still not be split into different sections for different grinders. All your spawners shall be placed in the same spawner box throughout the map. Blaze spawners are required to be in the first or second blaze grinder. Spawner boxes must be a minimum of 3x3 chunks wide and at least 50 blocks tall as well.

General Corner Rules (2.7)

[Addition] - Factions are now allowed to hold a corner for 24 hours to attempt to sell it, the corner has to be unclaimed before 24 hours is up. Factions are still only allowed to have 1 corner claim in total regardless of dimension.
General Cannoning Rules (3.1)

[Addition] - Cannoning Speed, Dispenser Limit and Firing Distance Rules have been merged into one.

[Addition] - Cannons shooting below y5 are now allowed to shoot once 0.5 seconds.


Illegal Cannons & Legal Cannon Limitations (3.2)

[Changed] - Reverse Nukes are now prohibited regardless of any limitations. While reverse Hybrids and Dry Rev-Nuking (with one stacker) are legal.

[Changed] - Mid-airs are now prohibited regardless of any Limitations.

[Addition] - Auto Adjust Cannons and Nukes bigger than a 6 wide are now illegal.


Switching Cannons (3.4)

[Addition] - Raiding: Factions must wait 10 minutes after the last shot to switch Raiding Cannons during an active raid/attempt. You are allowed to switch between cannons regardless of the side of the base if the raid timer is not triggered.

[Addition] - Countering: Factions must wait 5 minutes after the last shot to switch from a side to a buffer counter, from a buffer counter to a side or from a side to another side. This rule also applies to anti-side counters.


Raid Claim Rules (3.6)

[Addition] - Factions are allowed to have an additional 8x1 chunk (1c wide, 8c long) float claim on both sides used for adjusting.

Anti-Raid/Side Countering Rules (3.7)

[Changed] - There are no limitations regarding the amount of anti-raid claims you are to have on each raid claim/per side of a box. Countering Claims must be at least 1 chunk away from your last buffer claim. (9th December 2021)

[Changed] - Your side counter can only float within your side counter claim.

[Changed] - Countering claims must be at least 1 chunk away from your last buffer claim instead of 3 chunks.

[Addition] - You are now only allowed a maximum of 16 walls on your side counter with no slabs. This rule also applies to anti-side counters.

[Changed] - You are only allowed to side counter a raiding cannon from the outward side, you are not allowed to side counter a raiding cannon from the side near to the world border or from behind or the front.
You are allowed to counter an anti-side counter from any side.


Cannon Box Rules (3.8)

[Addition] - All cannon boxes must be claimed.

[Changed] - You are allowed to have a total of 50 slabs per wall on your box instead of 1 chunk per side of your box. Regens, Anti-Nukes or Oceans (inc fake oceans) are not allowed. Float oceans are allowed but they shall not be used for patching.
Raiding-Outpost | Cannon Box Rules (4.1)

[Addition] - You are only allowed a maximum of 12 walls on each side of your cannon box starting from the box wall. Each wall must be 1 block thick and cannot have more than a one-block gap between them.

[Addition] - You are allowed to have a total of 35 slabs per wall on your box instead of 1 chunk per side of your box. Regens, Anti-Nukes or Oceans (inc fake oceans) are not allowed. Float oceans are allowed but they shall not be used for patching.


Raiding-Outpost | Raid Claim Rules (4.2)

[Addition] - You are only allowed 1 raid claim per side of the raiding outpost. The maximum size of a raiding claim you are allowed to have is 8x8. You are allowed to have an additional 6x1 chunk (1 chunk wide, 6 chunks long) float claim on both sides used for adjusting in the direction of where the cannon is shooting.

Raiding-Outpost | Countering Rules (4.3)

[Addition] - You are only allowed a total of 4 side counter claims at any time on each raid claim/per side of a box. The maximum size of a countering claim you are allowed to have is 6x6. You are only allowed to have a maximum of 8 walls on your counter with no slabs (This rule also applies to all counters).

[Addition] - You are allowed to counter a faction from any side only at the raiding outpost, this also includes countering from the back. This only applied to Raiding Outpost. Note: This rule also applies to anti-side counters.

[Addition] - You are not allowed to make slits in the raiding outpost walls/base to counter a faction from the other side.


Raiding Outpost | Switching Between Cannons (Raiding & Countering 4.4)

[Addition] - Raiding: You must wait 10 minutes after the last shot to switch raiding cannons during an active raid/attempt.

[Addition] - Countering: You must wait 5 minutes after the last shot to switch from a side counter to another side counter. Note: This rule also applies to anti-side counters.


Raiding Outpost | Griefing (4.5)

[Addition] - You are not allowed to grief the raiding outpost making it so the faction raiding the outpost is unable to breach it properly.
 
Last edited:

TheFlyingL

Manager
Flight Claims (1.33)
[Addition] - Factions are allowed to have one flight claim per side of their buffer. Flight claims shall not contain any traps, cannons, etc. These claims shall only be used for flight/buffer checking.
  • Punishment:
    • 1st Offence: Verbal Warning + Flight Claims Removed.
    • 2nd Offence: 1 Faction Strike + Flight Claims Removed.
 
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